3D Work
Contributions to projects in the realm of 3D
2024
Sculpts
A series of sculpts done as small personal projects.
Zelda (based on a 2D concept by Bran Sculpts), 2024
Male Head practice sculpt, 2024
Man of Steel, 2024
The Attack Titan, 2024
Rue Bennett, 2024
Calvin and Hobbes, 2024
Hand holding skull, 2024
Walter White, 2024
2-D, 2024
A stop motion short directed by Kheyal Roy-Meighoo in our Masters course. In this collaborative project I was tasked with modeling character pieces to be 3D printed for animation-ready use: head pieces, upper and lower face pieces, and hands.
Due to the connective nature of these pieces, I worked closely with the director and the university’s printing department to figure out the most efficient ways to connect them with magnet placement, through trial and error and several print tests. We juggled simplicity, durability and usability, while at the same time we figured out the project’s 3D artstyle when creating the different character expressions.
100 pieces were printed for use in the animation.
(G)host Country
2024
Main Character:
Side Characters:
No Magic Required
2024
This project was a collaboration with Shana Randiatmoko for her Final Major project, where I was tasked to model one of the characters for her to texture and rig.
Blocking out / Modeling:
Retopology:
Final result:
This was a group project for my final undergraduate year with Flick Broadley and Oliver Wesson. My main roles were 3D modeling, and my secondary roles were texturing and animation.
2022
Out in the Fells
Contribution reel:
This animation was a group project done for my university course, where we worked to produce an advert for the Bourne Water Dragons, a comunity of cancer survivors in Bournemouth, England. Throughout the project I assumed a variety of roles, ranging from prepoduction to modeling and animating.